JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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As promised, here is the final prototype of The Impossible Line game.
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Stage3D is hugely powerful, but with that power comes a very new and very complicated requirement for many programmers: shaders. Shaders are tiny programs that run on the GPU and are hugely limited compared to fancy CPU-side languages like AS3. For many programmers new to shaders these things are truly mind-bending. They’re even split into two parts: vertex and fragment shaders. Today’s article focuses on the two kinds of inputs to vertex shaders and seeks to explain them and clear up some of the confusion.
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I've played with the Gray Scott Model a lot over the last year, but I've never been bold enough to actually tinker with the equations themselves.
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I've used ActionScript Workers a lot over the last year for funky stuff like sound synthesis, reaction diffusion and swarm chemistry simulations. Workers are virtual instances of the Flash runtime that allow code to run in the background while keeping the user interface responsive. They've allowed me to run crazily long loops calculating, for example, hundreds of thousands of particle interactions per frame, while the user can happily interact with the interface.
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Here's an extension to my recent implementation of Hiroki Sayama's Swarm Chemistry: I've plugged in a fluid dynamics solver (a worker used in my Reaction Diffusion Advection experiment) so that particles (swarm members) radiate heat and add to the CFD density field which then feeds back velocities to the swarm chemistry model.
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This blog goes often into very technical depth, but it's sometime important to talk about some of the basics like the fundamentals of DRM.
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as3isolib Starling port
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Pitfall #2 – Button Event Handlers In the Introduction to this series, we talked about the interaction between Xamarin.iOS and the native Objective C iOS code. We pointed out that since Objective C is reference counted, the Xamarin.iOS C# garbage...
Nicolas Bousquet's insight:
Yeah, s'not flash, but s'close enough.
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“ AwayEffect.com is a social community for gaming designers and gaming developers. We focus on gaming. |
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SMS is a native extension to use and manipulate SMS in Android devices.
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JacksonDunstan.com covers AS3 programming for Flash and other forms of web programming with an emphasis on high performance
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The upcoming versions of the Flash Runtimes are now available on Adobe Labs.
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I've tweaked last week's trigonometric reaction diffusion model to get some interesting results.
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Jouez aux jeux Faguo Games : Calixa, Sudoku des îles, Labo Maniac, Mahjong Aventure, Hexatrap, MBC...
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A video of an upcoming tool to easily design levels with Box2D
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Apache Flex 4.10 Released!
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In this post I'd like to highlight a topic that is not the classic tip to use everyday but when it needs probably this "recipe" could help. In last few weeks I had the opportunity to study how to c...
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Since January, Adobe has dropped the “premium features” requirement for Flash apps that use the “domain memory opcodes” (a.k.a. “Alchemy opcodes”) that provide low-level performance-boosting operations that let you deal more-or-less directly with blocks of memory. Then in February we got Flash Player 11.6 along with built-in ASC 2.0 support for this feature. Today’s article shows you how to use these opcodes and takes a first stab at improving performance with them. Are they really all they’re cracked up to be? |